﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace _XNA__RunningDeath.GUI
{
    class CDiaLogBox 
    {
        protected Dictionary<string, Rectangle> _dstoado;
        protected ContentManager _content;
        protected SpriteBatch _spriteBatch;
        protected GameTime _gameTime;
        protected Texture2D _texBG;

        public CDiaLogBox(ContentManager content, GameTime gameTime, SpriteBatch spriteBatch)
        {
            this._content = content;
            this._gameTime = gameTime;
            this._spriteBatch = spriteBatch;
        }

        public virtual void Update(GameTime gameTime)
        {
            
        }

        public virtual void Draw(GameTime gameTime)
        {
            
        }
    }
}
